Additional Feats

Dual Ancestry [General]
Your parents came from two different cultures, and you’ve inherited a little bit of both of their ancestral traits and practices.
Prerequisite: Must be purchased at character creation (normal); cost increases to two white chips later on, as surprise revelations change your past!
Benefit: Choose two national origins. Pick one benefit from each of them. If an origin only has one benefit, then reduce that benefit by half somehow. For example, the +2 bonus versus mental domination that the Navarrese receive would become +1 instead, or a member of a War Clan might get +1 to attack or damage with the Clan’s chosen weapon (but not both). If in doubt, consult the DM for how to split benefits appropriately.
A character with this advantage can take Origin Feats from both nations, provided that they meet any other requirements. Note that a character still has a maximum of two Origin Feats. Accordingly, this Feat does not count against your maximum number of Origin Feats.

Trap Finder [General]
You have practiced long and hard and have grown particularly adept at finding traps – even those that have been crafted or hidden with magic.
Prerequisite: Perception 1 rank, Disable device 1 rank
Benefit: You gain the “Trapfinding” ability as it is listed under the Rogue class. It functions in the same way, except that you base any benefits on your primary class levels.

(More feats TBA or listed in the downloadable document.)

Additional Feats

Monkey's Pathfinder RPG MonkeyWithALaser